Hello!

I am a Ph.D. candidate in the Department of Computer Science and Engineering at the University of Minnesota, Twin Cities, advised by Dr. Hyun Soo Park and Dr. Jan Zimmermann. I am dedicated to incorporating Computer Vision and 3D Vision in Neuroscience to study animal behavior and to improve pose estimation and tracking techniques.

I am currently working on discerning the underlying relationship between the brain signals and the 3D poses of freely moving macaques.

CV

Education

Ph.D., Computer Science

University of Minnesota - Twin Cities

Advisor: Dr. Hyun Soo Park

Co-advisor: Dr. Jan Zimmermann

Sept. 2019 - Present


M.S., Computer Science

University of Minnesota - Twin Cities

Advisor: Dr. Hyun Soo Park

Co-advisor: Dr. Jan Zimmermann

Sept. 2017 - Present


B.E., Electronics Engineering

Sardar Patel Institue of Technology, India

July 2013 - May 2017

Publications

Self-supervised Secondary Landmark Detection via 3D Representation Learning

Praneet C. Bala, Jan Zimmermann, Hyun Soo Park, and Benjamin Y. Hayden

International Journal of Computer Vision (IJCV) 2023


OpenMonkeyChallenge: Dataset and Benchmark Challenges for Pose Estimation of Non-human Primates

Yuan Yao, Praneet Bala, Abhiraj Mohan, Eliza Bliss-Moreau, Kristine Coleman, Sienna M. Freeman, Christopher J. Machado, Jessica  Raper, Jan Zimmermann, Benjamin Y. Hayden, and Hyun Soo Park

International Journal of Computer Vision (IJCV) 2023


Automated Markerless Pose Estimation in Freely Moving Macaques with OpenMonkey Studio

Praneet C. Bala, Benjamin R. Eisenreich, Seng Bum Michael Yoo, Benjamin Y. Hayden, Hyun Soo Park, and Jan Zimmermann

Nature Communications 2020

Teaching

  • Teaching Assistant

    University of Minnesota - Twin Cities, Spring 2021

    Course webpage

    The course dealt with the fundamentals of computer vision from low-level vision (i.e., image formation, image convolution/filtering, feature representation) to the 4 Rs (registration, recognition, reorganization, and reconstruction).

  • Teaching Assistant

    University of Minnesota - Twin Cities, Spring 2019

    Course webpage

    The course talked about the history/future of computer game technology and the tools/techniques for programming games/interactive computer graphics. In the course, students were also introduced to event loops, rendering/animation, polygonal models, texturing, and physical simulation. Modern graphics toolkits such as Unreal Engine 4 were also introduced.

  • Teaching Assistant

    University of Minnesota - Twin Cities, Spring 2019

    Course webpage

    The course was an introduction to hardware/software components of computer systems. It dealt with data representation, boolean algebra, machine-level programs, instruction set architecture, processor organization, memory hierarchy, virtual memory, compiling, and linking. Assignments mainly included coding in C.