Hello!
I am a Ph.D. candidate in the Department of Computer Science and Engineering at the University of Minnesota, Twin Cities, advised by Dr. Hyun Soo Park and Dr. Jan Zimmermann. I am dedicated to incorporating Computer Vision and 3D Vision in Neuroscience to study animal behavior and to improve pose estimation and tracking techniques.
I am currently working on discerning the underlying relationship between the brain signals and the 3D poses of freely moving macaques.
Education
Ph.D., Computer Science
University of Minnesota - Twin Cities
Advisor: Dr. Hyun Soo Park
Co-advisor: Dr. Jan Zimmermann
Sept. 2019 - Present
M.S., Computer Science
University of Minnesota - Twin Cities
Advisor: Dr. Hyun Soo Park
Co-advisor: Dr. Jan Zimmermann
Sept. 2017 - Present
B.E., Electronics Engineering
Sardar Patel Institue of Technology, India
July 2013 - May 2017
Publications
Self-supervised Secondary Landmark Detection via 3D Representation Learning
Praneet C. Bala, Jan Zimmermann, Hyun Soo Park, and Benjamin Y. Hayden
International Journal of Computer Vision (IJCV) 2023
OpenMonkeyChallenge: Dataset and Benchmark Challenges for Pose Estimation of Non-human Primates
Yuan Yao, Praneet Bala, Abhiraj Mohan, Eliza Bliss-Moreau, Kristine Coleman, Sienna M. Freeman, Christopher J. Machado, Jessica Raper, Jan Zimmermann, Benjamin Y. Hayden, and Hyun Soo Park
International Journal of Computer Vision (IJCV) 2023
Automated Markerless Pose Estimation in Freely Moving Macaques with OpenMonkey Studio
Praneet C. Bala, Benjamin R. Eisenreich, Seng Bum Michael Yoo, Benjamin Y. Hayden, Hyun Soo Park, and Jan Zimmermann
Nature Communications 2020
Teaching
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Teaching Assistant
University of Minnesota - Twin Cities, Spring 2021
The course dealt with the fundamentals of computer vision from low-level vision (i.e., image formation, image convolution/filtering, feature representation) to the 4 Rs (registration, recognition, reorganization, and reconstruction).
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Teaching Assistant
University of Minnesota - Twin Cities, Spring 2019
The course talked about the history/future of computer game technology and the tools/techniques for programming games/interactive computer graphics. In the course, students were also introduced to event loops, rendering/animation, polygonal models, texturing, and physical simulation. Modern graphics toolkits such as Unreal Engine 4 were also introduced.
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Teaching Assistant
University of Minnesota - Twin Cities, Spring 2019
The course was an introduction to hardware/software components of computer systems. It dealt with data representation, boolean algebra, machine-level programs, instruction set architecture, processor organization, memory hierarchy, virtual memory, compiling, and linking. Assignments mainly included coding in C.